|Equal play time|
Players must play equal time. No player may be double shifted until all players have played. No player may be triple shifted until all players have been double shifted. All players should sit equal time as well.
Players must play man-to-man defence and be within arm's reach of their check when their check is within three feet of the key. Post players may not stand in the key unless their check is within arm's reach. Help defence is allowed and encouraged but not at the expense of man-to-man play. Man-to-man defence is a fundamental skill that players need to learn, it ensures players keep an eye on both their check and the ball and allows the offence team to drive to the basket rather than being forced to take an outside shot.
No double teaming
If a player is stationary, they may only be checked by one player. If a player is dribbling, another player may help if they are within reach of the player, but they may not leave their own check in order to do so. If a player is picked up by a different check, their original check may not continue to cover that player as well.
Three seconds in the Key
A player may not remain longer than three seconds in the opponents' Key when his / her team has possession of the ball. When a shot is taken, the ball is no longer in the possession of the offensive team; therefore the offensive players may remain in the Key. The three-second count starts again if the offensive team rebounds the ball. The standard Key will be used for three-second violations. This rule should be applied with tolerance for the Grades 2/3s and 4/5s, although it should be enforced when a player intentionally stays inside the area to receive the ball.
Substitution allowed on whistles
Substitutes must report to the timer / scorekeeper desk. Substitutes may only be brought into the game by being waved in by the Referee (not the coach or scorekeeper). In younger divisions, it is suggested that coaches substitute players at the same time so that checks can be matched up.
Over and back
When the ball and ball handlers' feet are over the court's centre line, the over-and-back rule is in effect. Referees may be lenient with the over-and-back rule for cross-court games where courts are shorter.
Unsportsmanlike behaviour including swearing, back-talking / arguing with the referees or overly aggressive play is not acceptable. A warning may be provided to a player or coach at the discretion of the referee. If a coach or player receives a technical foul, he or she will be removed from the game and asked to leave the gym. The game may not continue until the individual has left the gym. This applies to coaches, parents and players. Fighting will result in immediate ejection from the game and possible further disciplinary action.
A jump ball will start the game and then possession will alternate between teams. Possession will be awarded on every foul.
Maximum five fouls
Players with five personal fouls will be asked to leave the game.
Passing ball inbounds
The ball will be put into play from the sideline after each violation whistle where the foul-line-extended crosses the sidelines. On foul calls, the inbound pass can be made from either the baseline or sideline, whichever is closest. The five-second rule will apply (but should be extended to 10 seconds for Grades 2/3 and 4/5 divisions).
One one-minute timeout allowed per team per half with no time outs in the final two minutes of the game. Time outs are 50 seconds with the game commencing within a minute. Where possible, the clock should be stopped for timeouts.