Rules

General Rules

Delbrook Basketball follows the basic rules of basketball coupled with league-specific rules intended to foster a fair, developmental approach to the game.

Rules applied to younger age groups are intended to allow players the opportunity to develop both offensively and defensively.  For example, the half-court rule and no-zone defence allows younger players to develop offensive skills such as bringing the ball up the court or driving to the basket without facing a full-court press or a large post player in the key. The rules are adapted at the Grade 8/9 level to allow for growth and challenge and to prepare them for high school.


Close, competitive games are the goal, but never at the expense of the individual players. The League strives for a happy balance between teaching the rules of the game and developing basketball fundamentals.




Rules for all Divisions

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Equal play time
Players must play equal time. No player may be double shifted until all players have played. No player may be triple shifted until all players have been double shifted. All players should sit equal time as well.

Man-to-man defence
Players must play man-to-man defence and be within arm's reach of their check when their check is within three feet of the key. Post players may not stand in the key unless their check is within arm's reach.  Help defence is allowed and encouraged but not at the expense of man-to-man play. Man-to-man defence is a fundamental skill that players need to learn, it ensures players keep an eye on both their check and the ball and allows the offence team to drive to the basket rather than being forced to take an outside shot.

No double teaming
If a player is stationary, they may only be checked by one player. If a player is dribbling, another player may help if they are within reach of the player, but they may not leave their own check in order to do so. If a player is picked up by a different check, their original check may not continue to cover that player as well.

Three seconds in the Key
A player may not remain longer than three seconds in the opponents' Key when his / her team has possession of the ball. When a shot is taken, the ball is no longer in the possession of the offensive team; therefore the offensive players may remain in the Key. The three-second count starts again if the offensive team rebounds the ball. The standard Key will be used for three-second violations. This rule should be applied with tolerance for the Grades 2/3s and 4/5s, although it should be enforced when a player intentionally stays inside the area to receive the ball. 

Substitution allowed on whistles 
Substitutes must report to the timer / scorekeeper desk. Substitutes may only be brought into the game by being waved in by the Referee (not the coach or scorekeeper).  In younger divisions, it is suggested that coaches substitute players at the same time so that checks can be matched up.

Over and back
When the ball and ball handlers' feet are over the court's centre line, the over-and-back rule is in effect. Referees may be lenient with the over-and-back rule for cross-court games where courts are shorter.

Unsportsmanlike behaviour
Unsportsmanlike behaviour including swearing, back-talking / arguing with the referees or overly aggressive play is not acceptable. A warning may be provided to a player or coach at the discretion of the referee. If a coach or player receives a technical foul, he or she will be removed from the game and asked to leave the gym. The game may not continue until the individual has left the gym. This applies to coaches, parents and players. Fighting will result in immediate ejection from the game and possible further disciplinary action.

Possession 
A jump ball will start the game and then possession will alternate between teams. Possession will be awarded on every foul.

Maximum five fouls
Players with five personal fouls will be asked to leave the game.

Passing ball inbounds
The ball will be put into play from the sideline after each violation whistle where the foul-line-extended crosses the sidelines.  On foul calls, the inbound pass can be made from either the baseline or sideline, whichever is closest. The five-second rule will apply (but should be extended to 10 seconds for Grades 2/3 and 4/5 divisions).

Timeouts
One one-minute timeout allowed per team per half with no time outs in the final two minutes of the game. Time outs are 50 seconds with the game commencing within a minute. Where possible, the clock should be stopped for timeouts.


Defensive Fouls

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Obstruction - impeding with extended arms, hips or knees, the progress of a player who is not in the possession of the ball.

Holding - reducing an opponent's freedom of movement.

Pushing - in particular, causing contact by approaching an opponent from behind.

Reaching In - any contact with the offensive player involving reaching or lunging for the ball.

Offensive Foul

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  • Charging - contact caused by the forward movement of a player who has just taken a shot at the basket and does not try to avoid the opponent, or of a dribbler causing contact with an opponent situated in his path or trying to drive between two defenders when there is no room for him to do so.

Specific Rules for Grades 2/3 and 4/5 Divisions

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  • Grade 2/3 will practice for 30 minutes followed by a game of two 20-minute halves and five minute half-time (total of 1 hour 15 minutes).
  • Grade 4/5 will play two 25-minute halves.  Half time will be five minutes.  Warm up will be 15 minutes.  Each team is allowed three one-minute time outs per game with no stop time and no time outs in the last two minutes of play.
  • Grade 2/3 and 4/5 boys and girls play four on four.
  • No Score will be kept at this level. The only stat recorded will be personal fouls.
  • No stealing the ball from a stationary player. This encourages players with the ball to look up rather than "turtle" with their backs to the basket. They will still have to pivot to create passing lanes, but they will have the time and the opportunity to do so (lunging for a ball in the hands of a stationary player is a poor defensive technique at the older levels anyway). To discourage kids from holding the ball in the "forbidden zone", defensive player could be allowed to place their hand on the ball (to prevent a shot) but not allow them to grab the ball away.
  • Full court press is not allowed. A defensive player can check their opponent with the ball when they cross half court.

Specific Rules for Grade 6/7 Division

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  • Games will be two 25-minute halves.  Half time will be five minutes.  Warm up will be 15 minutes.  Each team is allowed three one-minute time outs per game with no stop time and no time outs in the last two minutes of play. 
  • Grade 6/7 boys and girls play five on five.
  • Full court press is not allowed. A defensive player can check their check with the ball when they cross half court.
  • Score will be kept on a flip card on the score table.  The only individual stat recorded will be personal fouls.
  • One point and possession will be awarded on a shooting foul. One point will be awarded for every foul after the 7th team foul.

Specific Rules for Grade 8+ Divisions

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  • Games will be two 30-minute halves.  Half time will be five minutes.  Warm up will be 15 minutes.  Each team is allowed one one-minute time per half with no time outs in the last two minutes of the game. Where possible, the clock should be stopped during a timeout.
  • Grade 8+ boys and girls play five on five.
  • A full-court press is allowed as long as the score is within 20 points.
  • Score will be kept on a flip card on the score table.  The only individual stat recorded will be personal fouls.
  • New for 2014-2015 season: One foul shot for two points (or one shot for a third point if the fouled shot was scored) will be awarded on a shooting foul. Where possible, the clock should be stopped during set up for the shot. The clock will restart when the ball hits the rim or when the ball is inbounded (after a successful basket).





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Delbrook Steve Nash Youth Basketball PO Box 805 1641 Lonsdale Avenue North Vancouver BC V7M 2J5

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